I don’t mean to imply that it requires a more tactical mind than a game like StarCraft II, but it’s weighted more toward planning than reflexes in a way that I find rewarding.The detail in the units and world is extravagant. I particularly appreciate the ability to win a battle by attacking an enemy where he’s not, rather than meeting him head-on. Its territory-based resource system, now revised to allow you to influence which of the three resources a held point generates, allows a style of play that’s focused almost entirely on tactics. And because armies are rarely more than a dozen units at a time, it has a relatively slower, more methodical pace than a traditional RTS, even though there’s almost always something going on. More than most real-time strategy games, CoH is all about using smart tactical positioning to take advantage of cover and exploit weak tank armor. Because it’s so similar to the original, Company of Heroes 2 is great for all the same reasons.
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